![]() ![]() GX2: Fixed a bug where the offset in SAMPLE_* shader instructions was ignored GX2: Fixed a bug where a surface copy operation would pick the wrong depth texture from the texture cache GX2: Added support for binding mip slices of 2D array, 3D or cubemap textures as render targets GX2: Added proper support for geometry shader textures GX2: Improved support for occlusion queries GX2: Added support for XOR_INT shader instruction GX2: New API: GX2SetGeometryTexture(), GX2SetGeometrySampler(), GX2GetDepthStencilControlReg() PAD: New API: VPADGetGyroZeroDriftMode(), VPADSetGyroZeroDriftMode(), KPADRead() H264: Various smaller changes to stop games from softlocking Nfp: New API: Initialize(), GetNfpState() GX2: Fixed a crashbug that could occur when certain texture formats where usedĬPU: Added instructions to recompiler: PS_SUM1, PS_NMADD, PS_NMSUB, PS_CMPO0, RLWNM, LFDX, LFDUXĬPU: Made some adjustments to recompiler to improve floating point accuracyĬPU: Fixed a bug in interpreter PS_STX instructionĬoreinit: New API: _ghs_flock_create(), OSCancelAlarm(), IMEnableDim(), IMIsDimEnabled()ĪX: New API AXComputeLpfCoefs(), AXRegisterAuxBCallback() GX2: Made some adjustments to how polygon offset is calculated GX2: Added a special case that handles invalid render states where the resolution of the depthbuffer does not match the size of the active colorbuffer(s) GX2: Fixed a texture cache problem that was introduced with the addition of mip-maps ![]() GX2: Added support for anisotropic filtering Input: Added button to Wii U gamepad configuration to simulate 'microphone blow'.ĪX: CEMU now uses DirectSound for audio outputĪX: Completely rewrote audio timing from ground up to reduce playback latency and decrease stutterĪX: Added 'Disable audio' debug option which mutes all sound output and reduces the rate at which audio callbacks are made to the game, potentially reducing CPU overhead MIC: Added support for microphone API (MICOpen, MICClose, MICGetStatus, MICGetState, MICSetState, MICSetDataConsumed) CPU: Improved recompiler robustness and accuracy ![]()
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